With 290 shots handled by our teams, Nero was a significant project for our studio and involved a wide range of compositing and enhancement work.
A large part of the work focused on fight augmentations: adding blades to prop swords, inserting knives into the ground or into bodies, placing arrows in heads or in the ground, as well as handling various blood effects, including blood on weapons, blood sprays, and the compositing of severed heads.
We also carried out environment work, including set extensions for scenes shot on green screen and the creation of matte paintings to extend locations. In addition, we created a burning mountain sequence in 2D, with fire and smoke elements composited to build the atmosphere of the scene.
Other work included the addition of 3D birds, 2D crowd extensions using plates, and various compositing tasks to reinforce the scale and density of the environments.